Saturday, 19 March 2016

Bring Forth the Strange Weapons

This afternoon, the adventurers start out as dirty, half-starved villagers emerging from winter to find the landscape around unfamiliar and deadly, steeped in the poisons of the Martoi. The village elders are bitterly divided on the first priority, what will the adventurers do?

All the PCs will have to go on, for now, is their intuitions, a precious few parting gifts from the elders, and a Seree-era prefecture map.



For those of you following along on the big map, this is Slumbering Tealwood, from Nall Lake in the north to the Near Soont in the south. Let the stocking begin!



I have a few immediate 'fronts' - the effects of the poisons; goblin slave-takers moving in to round up the dreamers; a necromancer meddling with the ancestral bargains to the south; chalk mermaids eager for gullible acolytes who will collect magic in return for scraps of power.