Sunday, 6 October 2019

13 Items of Equipment

A week ago, I asked folks on Twitter to evoke a setting using only a 13-item equipment lists. They have done so!


Now I need your help. Which one do you like best? Here's what I was hoping for:


  1. Vivid: Looking over the list transports me to another time and place. It's so vivid I can almost smell it.
  2. Charged: I can feel the hopes, dreams and fears of whoever's gear this is. This is a gear list for doing things.
  3. Flexible: I could equip several different characters from this list, each of whom would be strongly drawn and distinct from one another.
  4. Distinct: The setting is an interesting take, distinct from clear genre buckets like 'fantasy' or 'sci-fi'.
  5. Subtle: The list evokes the setting through through the cumulative effect of the entries, rather than using exposition in item descriptions.

Read the entries, then vote on your favorites by liking the tweets!

Wednesday, 25 September 2019

Compendium PDF Available

Did you miss the Kickstarter? It's not too late! The Trilemma Adventures Compendium Vol I is now available in PDF on DriveThruRPG.


The book contains 48 Trilemma Adventures, from Stellarium of the Vinteralf to The Mouth of Spring. Each one has been reformatted, re-edited, and in some cases extensively rewritten, re-illustrated or expanded.

Also inside are 70 pages of new material:
  • an illustrated bestiary with 97 denizens of the adventures
  • an appendix of 86 rarities & magical items
  • ten solid pages of hooks, rumors and secrets
  • 6 regional gazetteers tying the adventure locations into a ready-to-use campaign setting
  • a full-color regional map, in GM and player versions
  • a complete index of places, people, cults, sorcerers, demigods, and more
  • 6 pages of lore revealing the origins of the Martoi, the Seree, and more
  • a bonus adventure, Into the Silent Temple, set in the aftermath of the Kickstarter invasion scenario

Tuesday, 28 May 2019

Compendium: 48 Hours Left

We're now in the final 48 hours of the compendium Kickstarter campaign. This is your last chance to sign up for the limited edition hardcover book.

Generous backers ripped through all of the stretch goals I put down, over and over again. We now have only one left: the map pack PDF.



This means the book now contains 48 remastered adventures, settlements and wilderness regions, an illustrated bestiary, a history appendix, a detailed index, a full-color campaign map, a bonus adventure, and (as of now) 5 additional wilderness regions. Phew!

On top of that, three supplementary bestiary PDFs each add stats for Dungeon World, B/X, and 5e!

Time is running out..

So if you want in before time runs out, hop over to the Kickstarter!

Wednesday, 22 May 2019

Compendium Offset Print Run

The Trilemma Adventures Compendium will now be manufactured by an offset print run.



Ever since I conceived of this book, I've been on a knife's edge about how to get it printed. I explored both options carefully. Ultimately, I decided to follow Kevin Crawford's advice: if you're a one-person RPG writer, you win by writing, not by trying to be a publisher, wrestling with distribution and inventory management with no economy of scale.

For that reason I chose DriveThruRPG as my fulfilment option. As a Canadian with most buyers of my buyers in the US, trying to figure out cross-border (and international!) distribution for 200 copies of my book made no sense.

DTRPG makes a solid book (especially in the premium colour version that I've selected), and distribution is one-step easy. Obvious.

What's Changed?

With the incredible amount of support I've received from backers, however, things look very different now. We hit 200 hardcover copies on the first day! If things stay on track, it could easily be 800 by the time we're done. This completely changes the situation.

It means that an offset print run is now a completely practical approach for delivering this book, and it will be a better book for it.

Eight days remain!

Monday, 20 May 2019

5e Stats for Trilemma Adventures



Over on the Kickstarter, first we unlocked B/X stats, then we unlocked Dungeon World stats. Now it's time for the big one:

Fifth edition.

Do you love 5e? Do you know Dungeon Masters who do?  If so, please help spread the word, so we can rip the lid right off this thing and unlock everything.

* * *

If you're joining the battle late and you've missed the play-by-post action, you can catch up here!

Here are all five of the comic updates:

#1 #2 #3 #4 #5

..and here is the complete map of the fortress—at least, the bits that the axewives are aware of so far.


Wednesday, 15 May 2019

Compendium Kickstarter News

We've now reached the mid-way point of the Kickstarter campaign for the compendium. The fifth battle update went out this morning, showing the beginning of the Dradkin counter-attack plan.



It's very bad news for the axewives of Grinvolt.

On the 'book' front, layout is progressing very well, and I'm starting to fill in the spots I'd marked off for extra illustrations. You can see one here, down at the bottom of The Mermaids' Knot.



Here's a detail WIP image of a Priestess of Suvuvena, greeting the adventurers. This one is by Juan Ochoa, who contributed the awesome Heelan warrior for Lair of the Lantern Worm! I saw the sketch of the whole image and I can't wait to see the whole thing.



On May 30, the gate closes for good, and anyone not inside gets turned into chirpers. Any help you can offer, spreading the word to people you think would enjoy this compilation is much appreciated!

Thursday, 9 May 2019

$45k Kickstarter Unlock

Things have been busy over on the Kickstarter. A surge of people pushed it up to $45,000 by today (day 8), and as I write there are 997 backers.. three short of a thousand people. (?!)

The stretch goal that was unlocked today was a second gazetteer entry, this time for the south coast. Here, along a strip of rocky coastline are the ancestral lands of Grinvolt, stretching from the labyrinthine High Uttvelt all the way to slumbering Tealwood. In this entry: the hallowed stacks of Millvale, the speakers of the Talking Wood, and the crawling ghosts of Halet Girm!

This means the book is now:
  • 48 adventures
  • A bestiary of 90+ monsters, with OSR stats in a companion PDF
  • A regional hex map
  • Four pages of regional gazetteer entries
  • A history appendix on the cultures, Seree magic, and the nature of the underworld
The play-by-post mass battle against the Dradkin also took a surprising turn! The axewives picked a startling strategy to deal with a hideous monster:


If you'd like to join in, please do!