Here's adventure number twelve, The Necomancers' Wish!
An ancient mine that one yielded a strange and magical pigment, now used by a tribe of beastly goblins as a tomb for their necomancer-lords. Over the centuries, the spirits interred there have accumulated into a potent ancestral host, who have bequeathed a weird and transformative power upon their successor..
The theme for this adventure is transformation, generally involuntary - sometimes harmless, and sometimes not.
The Necromancers' Wish is meant to be placed in your campaign near a wilderness or desert: just beyond the last settlement is a series of caves embedded in a cliff. Smoke has been seen coming from the cliffs, as has happened on many summer mornings.
But this time, there's a strange disquiet in the town, and those who can sense such things believe it's an omen of bad things to come.
Like the adventure itself, the map art is released under the cc-by-nc license. Have fun with it!