| d10 | NPC Dysfunction |
| Martyr—The NPC will help the players too much, helping or giving to the point of self-sacrifice. He secretly hopes to be recognized - even pampered - for this effort, but will never say so or let on in any way. Unless this happens, the NPC will feel resentful, and eventually come to feel utterly betrayed and neglected by the PCs. | |
| Authority Issues—Though he doesn't realize this, the NPC is deeply mistrustful of authority figures. She will feel that attempt to suggest a course of action, however gentle, is an attempt to impinge on her freedom. | |
| Passive Resistance—The NPC is resentful of any attempt of the players to push their own agenda, but won't speak up for himself. He will agree to anything, but whatever he's said, he'll privately do it his own way - or not do it at all. No issue is too small, or too important (e.g. ensuring the rations are packed) for him to take a stand. | |
| Fully Entitled—It never occurs to the NPC that other people might have wishes other than her own. She blithely assumes everyone sees things her way, even when meddling in others' affairs. The NPC is quite comfortable with the resulting conflict, and sees others as oversensitive. | |
| Unheard—The NPC is secretly furious that nobody asks his opinion. He will never offer it unsolicited. He will hold his tongue, even to the point that the group fails. Only if pressed will he reveal that he had foreseen this disaster and that somebody should have asked him. | |
| Insecure—The NPC is desperately insecure. He perceives any contrary opinion as an attack on him personally, a deliberate move to either undermine him, make him look stupid, damage his reputation, or pave the way to pushing him out the group. | |
| Blaming—The moment he is inconvenienced, or anything whatsoever goes wrong, the NPC will immediately blame anyone plausible - preferably someone nearby. Their fault could have been something done wrong, something not done, something they didn't anticipate needing to do. | |
| Controlling—This NPC must be in control, and views this as the only possible route to success and failure is not an option. Independent action is at best an annoyance, one more thing for her to keep track of, and at worst, a first step to disaster. She will resist this with great determination. No detail is too small for her to have an opinion; plans too complicated for her to track in her mind are a non-starter. | |
| Indirect—No matter how urgent the information, this NPC will always try to communicate through an intermediary. "Can you talk to him? It'll sound better coming from you." If he doesn't like someone in the group or their behavior, he will speak to the others one on one, trying to turning the others against his target. If confronted directly, he'll deny that he has any gripe. | |
| Explosive—The NPC holds a grudge and keeps score. Any annoyance, perceived slight, failure to recognize her contribution, or infringement of her rights will be endured silently - but every last one is stored up in a mental logbook. Then, at the least convenient moment, she snaps. Maybe it's one slight too many; maybe a player needs a favor. |
Wednesday, 21 September 2011
NPC Dysfunction Table
Are your hirelings too cooperative, but you don't want to make them outright villains? Roll on the NPC dysfunction table to spice them up a little!
Monday, 14 February 2011
Plastic walkers beach party
This morning, still lying in bed, Danielle said to me. "If you have a big Hallowe'en project this year, now would be a good time to get started."
Then my boss shows me this!
Friday, 29 October 2010
Centaur Goes to School
Here's a video of the centaur in motion!
Wednesday, 27 October 2010
Centaur Nears Completion
Here's a new set of pictures of the completion of the centaur body!
As I posted last time, I'd resolved to make a new body out of foam. The first time around I didn't have quite enough foam, so I thickened it with alternating slices of a thinner sheet of foam I used to pad the harness.
The problem was that the surface along the torso was all irregular, and carving wasn't very easy with the different foam densities. I'd made a whole new skeleton, so why not make a whole new foam torso?
As before, I stacked the foam segments on the spine, but this time I glue-gunned them into place.
Next I carved the out the legs. I used the skeleton as a template to make sure they were the right size, then started rounding them out from there using a carving knife. The carving knife was a great tool, although the foam blunts it after a couple of minutes' cutting, so I kept a sharpener handy.
The next step was to insert the skeleton. Following some advice on a puppetry blog, I made slits, then plucked out a tube-like chamber, wide enough to house the plastic leg bones.
Then, reattaching the hip bolts, we get the assembled rear legs.
A few more screws to reattach the hips to the aluminum spine.
To carve the torso, I kept a small plastic toy horse at hand (maybe you can spot him in the background). Nevertheless, I made two errors - one, not starting out with enough foam to make the round stomach, and secondly, I made the whole thing too long. I hadn't accounted for the length of the ass - the haunches protrude well beyond the foam skeleton.
Overall the net effect, particularly striking once Morgan was suited up it it, was a ridiculously long horse body, making Morgan look minuscule compared to the school bus sized body she was dragging around. At this point, though, I had no objectivity and couldn't really see it, but my wife Danielle was pretty insistent it looked silly.
A couple of inches off the spine, and it looked much better. The next thing to do was to turn it upside-down, and hot-glue on a thick slab to be carved into the stomach. This was really tricky as it was hard to plane the undersurface into something flat enough to glue onto - hot melt isn't very strong, so the final form involves two duct-tape 'belts' for strength.
Then I carved out two channels in which to mount the leg-string guides.
Next step, the skin. I haven't sewn in 23 years, not since grade 8 home economics. I was a little scared, then more gravely worried when the sewing machine started spewing out little spider-like knots of thread. But with some expert guidance (I had threaded the machine incorrectly, throwing the thread tension way off), I was on my way.
First step, some pants for Morgan. I was sewing heavy spandex, so my pattern could be dead simple; I didn't even bring the leg segments to a point to come together in the crotch, but fortunately the material is stretchy enough to accommodate despite this.
I had experimented to see how stretchy it was - about 180% stretch on one axis, maybe 130% on the other, and left what I thought would be enough room for the pelvis padding I'd carved (not shown) to make Morgan's hips look more like the chest and shoulders of a horse. But I underestimated how tight that would feel - much bunching and itching and butt crack sticking out, and so the fake muscles are on the shelf for now, seeing if I have time to make some brown, looser overshorts to hold them.
Next step, remedial drapery. I wanted the skin on the horse to be tight, so following some advice from mum I just draped the fabric over it, and cut out likely-looking pieces, pinned them, then did some more.
This worked out very well, although I'd choose completely different seam placement were I to do this again. Morgan's dress will drape over the torso; the key area to make smooth is the rump. One seam up the middle, and darts wherever else necessary.
The inner thighs were the hardest part. A washable marker was my friend here (chalk pencils barely work on spandex) to label which pieces need to be sewn together. When it's off the foam body, the skin is just a floppy confusing mass of shiny fabric, it can be surprisingly hard to keep straight what needs to be sewn to what.
A marathon stretch at the sewing machine (about 6 hours) and the legs and body was finally done.
This step made me laugh - trying to 'dress' something this large was like trying to dress a sleeping person. It felt like it needed a name at this point! Some sports socks were very helpful in smoothing the passage over the very grippy foam, but the hips were a major pain.
Ta da! This is the horse with a temporary tail - we've got some blonde wigs we're going to use instead. Sorry for the visual clutter in this shot, my living/dining room was buried in bits of foam and tools, there was hardly anywhere to move.
Tuesday, 24 August 2010
Walking Test #1
Here's a short video of a walking test. It's very wobbly at the beginning, but the end is better. We'll see how it works once I get some rubber treads on it.
Monday, 23 August 2010
Centaur Details
This weekend I took the plunge and rebuilt the centaur skeleton. I mulled this over for quite a while, but after talking some options over with a friend, this seemed the best way to proceed.
Here's the Mark I centaur skeleton - padded aluminum harness, with everything else made of 3/4" plastic pipe. The body shape was made from layers of foam, shaved down with scissors.
If the shape looks too skinny at the back, that's because the thighs go on later.
The first walking tests with the ski-legs were successful, but were unsatisfying on two counts. One, they're uncomfortable. Morgan's well aware the final result might be hot, itchy and confining, but my experience with the spider legs last year taught me that skis can be trouble in an urban environment - particularly curbs.
The second problem is, well.. horses don't walk like a marching band, with left and right legs in synch. The illusion of horsiness would be much more convincing if Morgan's right leg controlled the horse's left, and vice versa. I thought I could pull this off with one arched ski and one flat ski, but I was having second thoughts.
Spring-Loaded Legs
Taking an idea from the Walking with Dinosaur 'making of' videos, I had been mulling over the idea of using bungee to create artificial tendons. The tendons would keep the legs tense, and Morgan could pull them out of position using strings. String goes around corners nicely, so I route them near the body of the horse! The lack of skis would certainly also improve the illusion.
But the first problem with this is that the good old Mark I centaur's hips just aren't that strong. The spine and hips were connected by a single stove bolt, and I was worried the joint might give on Hallowe'en night. Deep inside the costume, there would be no possibility of repair - a sad end to Trick or Treating!
Artificial Muscles
I mentioned the missing thighs before - my plan is to make them out of spandex bags, filled with polystyrene beads. Just like real flesh, these would squish out to the sides when compressed, rather than just contracting like foam.
I sew like a five year-old at the best of times, and sewing Spandex truly sucks. It bunches, it twists, and it's flexible enough for the needle to stuff it deep inside the sewing machine whenever I reverse to close off a seam. Nevertheless, I was able to get the job done, albeit messily, and dipped into a second-hand bean bag chair for the fill.
A Lifetime on the Hips
In fact, if I was going to replace the plastic hips, why not replace the whole spine? Days of work came apart distressingly quickly, and soon I was on my way. Here's the new lumbar (the child end of the horse's spine, where it attaches to the harness).
It just looks durable, doesn't it?
New hips:
Another improvement to the new hips is that the hip bolts themselves will now pass through two pieces of metal, instead of just one - this will keep the bolt much straighter, and allow a lot less wobble as the legs are worked.
Spring Loaded Legs
This part was slow. I was well aware that my sketch had a lot of missing details. There's process I've been through several times on this project, it goes like this.
- Imagine cool, ultra-realistic motion effect (e.g. the walking motion of the back leg of a horse)
- Come up with simple mechanism to achieve this effect (e.g. spring-loaded leg, with a string to lift it! Hurrah!)
- Build it
- Reality sets in. (e.g. A horse walk cycle has about eight phases to it, and that my one string can't possibly pull it off.)
Here are the legs, attached to the pelvis. I reused the plastic pipe for the upper (thigh) and lower (foot) sections, and used a piece of flat aluminum for the horizontal shin. (By the way, horse's knees don't bend backwards - the knee is much higher up and nearly obscured by the massive, disc-like thigh, and what appears to be the knee is actually the ankle. Horses literally walk on tip-toe.)
The shin extends a little beyond the plastic pipes to provide leverage for the bungee. Here's a close-up of the inside of the right knee:
This close-up also shows the main weakness of the joints, the bolts themselves. I'm using a threaded stove bolt as the hinge, but the back-and-forth action of working the joint tends to unscrew the nut. I don't want to put a washer on and make it super-tight, because that would interfere with the smoothness of the joint. The carriage (smooth) bolts I've seen are too large. My makeshift solution so far has been to crazy glue the nut in place, but this makes it hard to maintain.
I intend to revisit this later. Something I'm thinking of doing is making my own hinges by cutting lengths of aluminum rod, and then drilling holes into them to put r-clips through on each side of the leg bones.
When it was all assembled, I had a pair of rear horse legs, spring-loaded in the fully-extended-to-the-rear position. I've also added two new aluminum pieces to the hips, to build out the pelvis. Those holes near the front are to attach muscle, creating the front of the thigh between the pelvis and the knee.
Here's Morgan, wearing the nearly completed skeleton!If you squint, you can see the strings tied to her knees. The hooves are made from a 3" PVC connector, hacksawed in half diagonally. (Tedious, but simple.)
The Walking Test
In the three walking tests to date, it's occasionally so awesome that onlookers squeal with delight, and sometimes it's so abysmal I get worried the costume will destroy itself. The problems:
- Humans swing their hips when they walk, but this causes the horse body to flail from side to side; Morgan has had to learn to walk like her hips were the front axle of a wagon.
- The aluminum straps of the harness dig into Morgan's chest.
- The harness isn't quite symmetrical (I suck at bending aluminum bars), so the horse has a slight tilt to one side.
- On smooth surfaces (e.g. our laminate floors) the hooves slide around a lot. I think I can solve this by weighting the rear hooves and adding rubber grips to the bottom. I hope that will perform nicely on concrete and grass.
Thursday, 19 August 2010
The Danger of Mediocrity
Hypothesis: Offend enough people and you're in trouble - but if you're really offensive, just describing what you've done violates too many taboos for you to get famous.
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