Monday, 3 September 2018

The Sorcerer's Feast


For a late-empire Seree sorcerer, a secluded forest vale must have seemed like the perfect place for a home away from home. Build a hall to entertain your guests, have some quiet evenings with your fiancée. Hunt boar, finally catch up on those endless Lycaeum periodicals. Maybe turn the servants into goo to showcase your automaton-building skills?

After all, you've got to keep the mind busy.
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I missed my self-imposed August deadline with this one—mostly because I spent so long modelling the Lycaeum. As I worked, it became clearer and clearer that there was no way I could do justice to that place in two pages, so I was going to have to break it up.

The Sorcerer's Feast is actually a location within the Lycaeum's garden quarter, but you could easily plop it down in any otherwise pleasant, lush location. The more pleasant the better, probably.


There are a few things to beware of. First of all, Seree wizards don't publicly showcase their most useful magical items; their esteem is based on the deadly, cursed stuff that they've managed to bring under control. Too venemous to get within thirty paces of it? That will look great on the mantle, everyone will be so impressed.

If you're using this as a one shot, consider making retrieval of the cursed item the actual objective. Otherwise, consider sprinkling some surviving scrolls amid the library detritus, and some gold in the destroyed bedroom.

Other than this, the main danger is the boars. If you're playing a super-heroic fantasy, then this will be a low-level adventure. If you're playing something grittier, it's potentially quite dangerous. Play up the signs of boars before adventurers get inside—facing multiple, pony-sized boars in an enclosed location is a great way to come to a sticky end.