Sunday, 15 April 2018

The God Unmoving


The monstrous god-avatar of a drowned nation presides over the unholy alliance between the living and the dead. It leaves prosperity in its wake, but its demand for sacrifices is insatiable.

Adventure #42 is The God Unmoving.

I thought I'd try something different this time and do an overview video, explaining how I imagined GMs might use this adventure in their sandbox worlds, but I also present some one-shot hooks.


Some hooks for one-shots!

1. Rumor has it that the Panurians are treating with the Porth-Montoon. What could come of this strange alliance? Infiltrate the Porth-Montoon and find out what the Panurians are up to.

2. Rumor has it that the usurped former King of Panur is hiding out in Narin's Ring. Find him, and bring him back—or maybe just his head!

3. How is that a simple fishing people are awash in gold? What have they discovered? This could either be a fact-finding mission, or an invitation to straight-up murder-hoboing.

4. Safe passage across Narin's Sea would be a tremendous boon. Go to this so-called "High Steerswon" of the Porth-Montoon, get an audience, and find out what they want to spare our ships from piracy.

5. Alas, the Lord of Somewhereton has been taken at sea by pirates. The fleeing vessel was last seen heading toward the center of Narin's Ring, where it's known the pirates congregate. Get in, get the Lord, and get back out. If pirates get hurt in the process, so much the better.

6. The pirates of Narin's Ring have become too bold. Take your party and strike a blow that will make them think twice about bothering our honest, peaceful people.

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As always, the art and text is released under CC-BY-NC 4.0. Thanks Patrons!




A Porth-Montoon Fisherman


Undead Reaver


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