Tuesday, 8 August 2017

Thieves, Goats, and Rubes

An adventuring party meets someone on the road. Looking at one another slyly, they ad lib a scheme to pull a fast one. Of course it's going to work--after all, the NPC is just a zero-level rube, right?

2d6 NPC Shrewdness
6-8Old Goat

The Naif

The naif is trusting to a fault. They accept what they're told, and assume the good intentions of the speaker. They may be dimly aware of the idea of exploitation (perhaps through fables), but the idea that there might be a swindler talking to them now is so alien that doesn't occur to them.

Although they're easy to lie to, the naif is unused to making the bold moves that will make them truly vulnerable to swindles. There's usually somebody there to handle that for them.

In a dangerous world, the naif is rare. Only the most sheltered circumstances can produce them - talking larva, privileged children, the occasional junior monk.

The Opportunist

The opportunist has heard all about swindles, but has yet to be truly burned by one. They're easy to take in because they're dumb enough to think that they're the one in command of the situation.

Opportunists are numerous, but short-lived. It doesn't take long before they wise up and turn into goats, thieves or swindlers. Occasionally, someone experienced stumbles into an unfamiliar context and falsely presumes their experience and shrewdness carries over.

The Old Goat

The old goat has been burned before - probably more than once. They're keenly aware of how hard it was to build up what they've got, and how easy it is to lose it all. This is on their mind at all times.

The goat is hard to take in because they're alert to unusual situations. They assume great  opportunities are too good to be true, and they're keenly aware of who created the situation before them. If someone else brought it to them, they suspect a swindle. Slow down, check credentials, say no, create distance.

The Swindler

The swindler has a plan, and you're part of it. Your chance meeting probably wasn't random at all, but even if it was, the swindler was waiting for somebody like you.

The swindler seems vulnerable. In fact, they are. There's no way they could take you on directly (at least, not profitably). But the weakness they're showing isn't the real one, it's a ploy meant to snare opportunists. Unlike the opportunist, they know who the mark is: you.

The Thief

The thief is a swindler with a simple plan. They're waiting as long as necessary to take your stuff, and not a minute longer. Thieves driven by desperate need or impulse make a hasty approach and an even hastier retreat. Doing damage isn't their goal, but they'll do whatever they have to.

In some cases, thieves are protected enough that they don't even need to retreat - they have numbers, armor or social standing to protect them, sometimes all three. Your Excellency makes a most excellent thief.