The Year Zero Engine is a system reference document released under the OGL, which powers a family of role-playing games in a number of genres: post-apocalyptic, science fiction, and of course, fantasy. A number of people have asked me if we intended to support this system with a bestiary, and the answer is yes!
For some time now, Craig Atkins and friends have been busily converting the Trilemma bestiary creatures to the Year Zero engine, and we're now preparing our Kickstarter campaign.
The Kickstarter launches August 4!
Follow it on Kickstarter
Follow it on Kickstarter
One of the interesting things about Year Zero is the way many creatures are given a table of random moves: interesting things for them to do in a combat situation. Here are three of the entries from the Cave Stitcher:
Cave Stitcher by Russ Nicholson
Craig put his brain against the juicing sieve and has made custom attack tables for more than 75 creatures, and including kin and animals, there will be over 110 creatures in the bestiary. You can of course use these with the adventures from the compendium, but they work just as well to enrich your own setting.
After my compendium Kickstarter last year and putting out three books since, I've learned a bunch of dos and don'ts. This will be a by-the-book, low-risk Kickstarter with a single goal: putting usable monsters in your hands as soon as possible. We will of course have some fun stretch goals, but everything has been carefully selected to fit into a short production schedule.
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