Continuing my investigations into
B/X monster treasure, I wanted to understand how dangerous it is to get xp from different types of creatures. There are some well-known outliers - Dwarves have the high-density type G (which is unique to them), kobolds guard a pile of slag, and dragons have the chart-topping hoard "H". But where are goblins, ogres, minotaurs? Read on!
As a simple proxy for how tough a lair is to raid is, I used the creature's xp value, multiplied by the average number appearing in lair. For its lair gp value, I used the average treasure value of its treasure type.
With these numbers in hand, I have a fairly simple way to scatter the monsters across a graph of 'loot' vs. 'danger'.
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| Scatter plot of B/X monster lair danger vs. loot |
The graph mostly speaks for itself, but there are a few interesting critters.
One, kobolds are the absolute
worst. They have substantially less treasure than normal rats! Kobolds carry type P, but this add insult to injury as you now have to go through their pockets to round out the miserable haul.
Moving up the left side of the cluster takes us on a tour of the easiest pickings - giant rats, halflings, carcass crawlers, bandits, dwarfs, troglodytes.
The right hand side of the cluster holds the creatures that make you work for slim pickings. Stirges, thouls, gargoyles, bugbears, ogres, and minotaurs. The minotaur is the toughest non-dragon creature on the graph, but it only has the same treasure as giant rats. That'll teach you to go looting in a prison!
Perhaps worst of all is the basilisk. If this chart is anything to go by, a nest of basilisks will leave you stone dead and dead broke.
Dragons are interesting because they all have type H. Red dragons are substantially tougher than black or (especially) white dragons, but they all have the same hoards.