Here's an updated version of The Awful Lights, now with a set of playbooks for the mission team members. There are five:
A Survivor - this playbook is meant to represent all survivors without a specialty. They're starting characters for some players in larger groups, and this playbook is a replacement character option if any of the specialists gets killed in the field.
The survivor's advancement options are all about expressing their reaction to the situation they're, whether the dangers of the field or the rest of the mission team. Survivors advance quickly, and on their fourth advancement can pick a specialist playbook as a new path. (In this respect they're like the non-specialist Soldier playbooks in Band of Blades.)
The Scout is the mission team's pathfinder and forward observer. They've lived outside of camp longer than anyone else, and have a knack for finding ways into difficult-to-approach sites.
The Theorist thinks they know what's really going on—at least, that's what they keep telling everybody. Their unlikely plan saves the day, unless it gets everyone killed first.