Without further ado, here's version 0.4 of Coming Apart. This is very much a design in motion, but some major changes are most of the way through.
Here's a partial change log of the v0.3 to v0.4 changes
- Basic moves completely reworked
- Weapon accuracy/damage table removed
- Hazard damage revised
- Mission clock ticks are coarser scale, O2/radiation every 3
- Ship combat rewritten
- Revised how ship quirks cause trouble
- Added section on threats
- Restructured the flow of the initial sections, started a GM section
- Clarified unusual fold types
- Catching a break is now on a 10+ not 12+
Basic Moves Reworked
The biggie is that this is no longer quite so obviously Powered by the Apocalypse. I find it quite challenging to not have an explicit measure of how difficult a task is in action genres, and that kept coming up for me.
What I do love is the move notation (if not the name), so that stays; there's now a core resolution mechanic that's very much like Blades in the Dark's three levels of difficulty (controlled, risky, desperate), and other specialized moves elaborate this.
(This relationship between the core move and the specialized moves is still in the pimply teen phase, but it will be clearer in the next revision.)
There is still an intermediate terminology problem at the seam - rolling 2d6 6-/7-9/10+ is a miss/hit/break, but then there are special names for the things that happen based on the degree of difficulty (succeed, fail, a cost, a disaster). In this design, 'hit/miss/break' is intermediate terminology that should be removed, and the specialized moves should be rewritten in terms of success, failure, costs, disasters, and so on.
Weapon Accuracy Removed
At the same time, I've pruned off one of the signature elements of The Regiment, the 'accuracy of fire' table. This makes sense in a battlefield context, but it was feeling more and more like complexity that wasn't paying for itself here.
Hazard Damage Revised
In its place is simplified weapon and hazard damage, all weapon dice just have a 50/50 chance of causing harm.