This past weekend I was at Breakout Con, running The Awful Lights. This is an alpha edition of a wilderness/zombie survival paramilitary RPG, heavily inspired by Band of Blades by John LeBouef-Little and Stras Acimovic.
In the Awful Lights, it's eight or ten years after a zombie infection wiped the world away. Now, only scattered wilderness bands remain, living off the land as best they can. Life in the silent world is peaceful but difficult. Injuries, malnutrition, and chance encounters with the dead are slowly whittling down the few that remain. Most have made their peace with the idea that this may be the last generation of people.
One day, the camp radio crackles to life. An organization calling itself the Edmonton-Nevada Alliance says it has a plan, but it needs help.
Mechanically, this is most closely inspired by The Regiment ('modern' paramilitary PbtA) and Band of Blades (where I lifted the idea for the player-facing campaign roles). It also has my turn-taking mechanic that now seems to be really humming along nicely for the action sequences.
Tonally, I'm inspired by the frantic terror of zombie media like Black Summer and 28 Days Later, but that is contrasted with my fascination with what humanity's spiritual relationship would be with an empty world. What would it feel like to be the last people? What would you come to believe, or hope for? In the silence after society is gone, the unknown can take a big step closer. For this reason, there's also a dash of the strangeness of Lost, or Communion.
This is a very early version; it has four campaign role playbooks and a single mission character ('the survivor'). It works okay with fewer players, but taking more than one campaign role right off the bat is a bit of a cognitive lump to swallow. I do plan to add more mission playbooks!