Sunday, 31 March 2024

Awful Lights Mission Team Playbooks

Here's an updated version of The Awful Lights, now with a set of playbooks for the mission team members. There are five:

A Survivor - this playbook is meant to represent all survivors without a specialty. They're starting characters for some players in larger groups, and this playbook is a replacement character option if any of the specialists gets killed in the field.

The survivor's advancement options are all about expressing their reaction to the situation they're, whether the dangers of the field or the rest of the mission team. Survivors advance quickly, and on their fourth advancement can pick a specialist playbook as a new path. (In this respect they're like the non-specialist Soldier playbooks in Band of Blades.)


The Scout is the mission team's pathfinder and forward observer. They've lived outside of camp longer than anyone else, and have a knack for finding ways into difficult-to-approach sites.


The Theorist thinks they know what's really going on—at least, that's what they keep telling everybody. Their unlikely plan saves the day, unless it gets everyone killed first.


The Hunter is the team's most skilled shot. You can trust them to get the group out of a tight spot, as long as they're actually there when you need them.


The Shepherd keeps their eye on the group as a whole—somebody has to. When things go wrong (and they're going to go wrong) who will be there to hold it back together? The Shepherd, that's who.



* * *

As well as mission character playbooks, I've also added a set of so-called missing time specials. Once the characters are unfortunate (or fortunate!) enough to run into the Lights, they start accumulating missing time, a phenomenon that distorts causality.

The missing time specials reflect this: characters that experience missing time can select them as advancement options. They're powerful, but all carry a significant cost to use them. Once you max out your missing time, you're never seen again.

2 comments:

  1. I don't have any useful comments to make, but I need you to know that I'm in love with this campaign/role structure.

    ReplyDelete