Recently, Wizards of the Coast announced that they would be releasing version 1.1 of their famous Open Gaming License, the OGL. What does this mean, and how does the deeply weird Section 9 affect their plans?
The OGL is a legal agreement that WOTC developed in 2000 to encourage third parties to develop content for Dungeons & Dragons. When a gaming text includes it, the open gaming content portions of that document can be republished by other parties, open source style.
Now, two decades later, on the threshold of 6th edition ("One D&D"), WOTC has announced it's overhauling the OGL to clarify their intentions.
Section 9
As I hinted, the most fascinating thing about all of this to me is a particular clause lurking in version 1.1A of the OGL, 'section 9'. It reads as follows:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
To get the obvious out of the way, WOTC doesn't need anyone's permission to create a new, separate license to release new material under. Section 9 is about creating specific avenues to retroactively change the meaning of the OGL. But what?
The Permissive Interpretation
My first, most literal interpretation of Section 9 is that if you're reading a document released under OGL version X, you can reuse the open gaming content in it under any version of the OGL you like.
I call this the permissive interpretation because it gives maximum choice to a downstream republisher. They're free to use the least restrictive version of the OGL, at their discretion.
The strongest evidence I have that this is WOTC's original intention for the OGL is in this gem, courtesy of Margaret (@EtoEWanders on Twitter):
Q: Can't Wizards of the Coast change the License in a way that I wouldn't like?
A: Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.
This is very much in the spirit of the open source software movement, as it gives WOTC "no take backs." Even so, there's some weird edge cases with it!
Permissive Oddities
This permissive interpretation sounds great when you're thinking of reusing somebody's OGC, but it's pretty lousy at protecting your own. As written, it seems that when WOTC releases a new version of the OGL, suddenly everyone who is considering reusing your open content now has their pick of license versions. This means that WOTC can grant itself or your licensees new rights, just by updating the OGL. Pretty weird!
The situation is especially strange for companies that used the OGL 1.0A to release their own wholly original SRDs. They weren't republishing anything written by WOTC, they just liked the terms of the OGL.. but now WOTC can modify the terms on their behalf!
Free League, for example, released a Year Zero Engine SRD under the OGL 1.0A. Once WOTC releases OGL 1.1, anyone who wants to can suddenly elect to use the YZE SRD under those new terms, terms that Free League has never seen!
What WOTC Thinks
- No NFTs
- OGL only covers print materials and static electronic documents
- Terms must be explicitly accepted via a web portal
- OGL products must display a badge
- Revenue reporting for $50k+ annually
- Royalties for $750k+ annually
The Retroactive Interpretation
O3: That's not what OGL 1.0A | Section 9 says!
I think that may be true.. but perhaps irrelevant. The OGL 1.0A is 22 years old—the people doing OGL 1.1 are completely different, with wholly different goals. The OGL isn't sacred to them, it's a tool, a revenue opportunity.
WOTC will be 100% fine with an ambiguous legal environment as long as they achieve those goals: making the bigger players talk to WOTC to report their income, pay up, and/or negotiate separate agreements.
When it comes to your own content there is a hack if you want to spike it’s use for the proposed the OGL 1.1. Just declare all your stuff product identity and then per Section 7 just offer your “product identity” under one of the more rigorously open Creative Commons licenses.
ReplyDeleteIn their desire to preserve AD&D “as is” OSRIC does something similar with chapter 4 to 6. It declares those chapters product identity and then offers them under the OSRIC license which allows their use but put in restrictions to prevent variants rule books from being based directly on OSRIC.
That's interesting, although I don't see how this offers protection. Anything released under the OGL 1.0A can be used under the terms of the OGL 1.1 (whatever those will turn out to be), regardless of whether it has been dual licensed. OGL 1.1 may give WOTC permission to do something new with product identity that it couldn't before, for instance.
DeleteIt is product identity and clearly state it can’t be used unless there another agreement. Unlike the use of open content. You are just happening to making it another kind of open content under a different license thst is not under Wizard’s control.
DeleteAh, but don't forget: that restriction is only part of the OGL 1.0A. WOTC could release OGL 1.1, with a clause that specifically allows them to reuse and resell any OGL product identity. They would be able to apply OGL 1.1 provisions to documents previously released under OGL 1.0A, because that's what OGL 1.0A Section 9 says.
DeleteThat is not going to happen as product identity is content that is still under traditional copyright. The OGL 1.0a explicitly doesn’t grant ANY rights to the use of product identity. So all the usual copyright provisions still would apply. Retroactive changes will not change that as nobody can create rights to other people’s content.
DeleteGo and read section 9 carefully. Everyone who has released content under the OGL 1.0A has given WOTC permission to grant new rights to their content by releasing new versions of the OGL.
DeleteHinges on the meaning of 'Authorized' in that sentence.
ReplyDeleteFor the permissive interpretation, the set of authorised version comprises all the ones Wizards has ever made official.
For the retroactive one, its the set of authorised versions comprises all the ones Wizards *currently deems* official.
But getting any court to even entertain the retroactive interpretation would be a small miracle for wizards:
1. They wrote that we 'may', not that we 'shall' or 'must' — so it’s optional. This can be a little ambiguous in plain-english, but is a hard rule in contract drafting.
2. Wizards does not clearly indicate that *any* version is currently 'authorised'. If this was what we’d agreed to, how were people supposed to know?
3. In effect, the retroactive interpretation means 'Wizards may unilaterally replace this license with another one of its choosing, under any circumstances and without notification'. Which would be an unconscionable contract.
4. It's an adhesion contract written by Wizards, so Wizards is at fault for contradictions or ambiguity. So long as the other side’s understanding is reasonable, courts will default to that.
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Where I think this’ll go is that SRD 6.0 will explicitly say '1.0 and 1.0a are not authorised versions of the OGL for the purposes of distributing this document', and won’t have Clause 9.
Wizards would still be on shaky territory. They’re essentially be relying on the 'shrink-wrap' contract on One D&D content overruling a prior contract. But that’ll be enough ambiguity to get the bigger players to talk to Wizards.
Appreciate the legal-ish take on it!
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