To some, walking is a sacred act. One foot placed in front of the other, a rhythmic homage to the first steps the gods took upon the cooling earth.
Most people just don't think about it that much, but even so: there is an undeniable exchange between land and traveller. A resistance, a partnership. Step upon the soil and it presses back—alive, tangible.
That is, except for a dead step.
* * *
"Why are we stopping?" Aram asked, but his voice trailed off. Before he had even finished the sentence, he felt it. A drop in his stomach, the prickle of anxious sweat.
Behind him, one of the mules groaned as the feeling passed down the line. Someone closer to the front let out a cry.
What's happening? Aram looked up and down the line. The feeling of loss was palpable. Have we forgotten someone? He counted the party.. twelve.. thirteen forms bundled against the blowing snow. The mules. All here. He jostled his canteen. Still full.
He tried to rally himself against the feeling of dread. "All is well, all is well," but no. There, at the front, others had started to back away from Salia.
Aram's eyes darted across their faces. All were staring, mouths in silent motion: dismay, disappointment, disgust. Salia herself was motionless, staring at her right boot.
The last step she had taken had started like any other. But somehow seeing it there, planted on the ground just so, grief filled him.
If it's going to be like this, why did we even come?
* * *
d6 | The dead step portends.. |
A ley line eddy. Everywhere the subtle energies flow to and fro, but here they are caught.. not still but oscillating, trapped. Frantic. Cast it from your mind and leave this place! To contemplate the errors of the gods brings only doom. | |
A border between the Powers. Every place is ruled by something, but here you stand upon a boundary. Anathema, the lands on either side do not touch, and here is a seam that descends to the very roots of the earth. | |
An end. Below the ground are the remains of a hero. They set out on a quest that was the last hope of many people, and yet here they died. No great duel or mighty task laid them low, merely an accident. A wineskin left uncorked; an infected cut; a map carelessly left at camp. So great is the shame that chance could end the lives of so many, the wind itself has tried to cover their bones. | |
A sacrifice. The gods walked the young earth, completing it and setting in motion its destiny. But here, no god has ever stood. This inch of the earth is still new. You could complete it and send it on its way! A great pattern of your choosing could begin here, but at what cost? | |
A door. The joy of the land is seeping out of a crack. With the right tool it could be forced open. | |
The end of all things. One day, Sorg's hunger will have claimed all of creation. The last of the luminous void will close as crags and seething forests fill all seven ways of the sky, an ocean of stone leaving no place for life. When it does, Sorg will turn upon itself. A decay will begin, an eternity of lightness, crumbling caverns until all that' left is dust and darkness. You have found the place where it begins. |
Hmmm. Interesting, it reminds me to include more "doorways" to the Other Realms in my next fantasy game...
ReplyDeleteEven when I don’t have time to play like now, I just love reading your creations. Great stuff!
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