Word has spread as far as Birevia—masons are needed, or those willing to learn, to repair an ancient bridge. The silver is flowing, but why is nobody returning?
The Thwarted Course is my take on a classic setup: the ogre-troubled bridge. Here, however, the ogre isn't an isolated hermit, but the penultimate link in a dreadful chain of exploitation.
This location has had a long, long gestation, I think I started on this map seven months ago! Here's the illustrated bridge on its own, ready for you to either print and show to your players, or to restock however you like:
If you're using this location in your own setting, the bridge fits almost anywhere you have a steep-sided river in a sparsely populated area.
If you're using this with the setting from the Trilemma Compendium, the bridge stands in the far northwest, in hex 0107, upriver from Witchknuckle in northern Claimsun. If adventurers investigate the road, it should eventually connect to a Martoi cyst of some kind—a ruin at least, possibly a fortress.
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Thanks to my generous patrons for supporting this adventure-making project, long have you waited for this installment!