For a few weeks now, I've been noodling on a mecha RPG, a mash-up of The Regiment and Battletech. It's just reached first alpha draft stage, version 0.10.
I absolutely adore the Battletech 3025 tech readout, it's one of the most evocative gaming supplements I own. I wanted to capture that high-tech-but-rusting, zero sum feeling, where players are mercenaries using battlefield technology that can no longer be manufactured.
Design-wise, the main inspirations is John Harper's WWII RPG, The Regiment. I love the theatre-of-the-mind approach to combat, the absence of a turn order, and the squad-level resolution rules that make combat move along so briskly.
Like other Powered by the Apocalypse games, the characters are pre-made archetypes with a bit of wiggle room to make them individual.
It's meant to be fast enough to play as written for one-shots, but there's advancement for both the individual pilots and the company.
It hasn't been playtested, so there are probably all sorts of potholes to fall into.
I absolutely adore the Battletech 3025 tech readout, it's one of the most evocative gaming supplements I own. I wanted to capture that high-tech-but-rusting, zero sum feeling, where players are mercenaries using battlefield technology that can no longer be manufactured.
Design-wise, the main inspirations is John Harper's WWII RPG, The Regiment. I love the theatre-of-the-mind approach to combat, the absence of a turn order, and the squad-level resolution rules that make combat move along so briskly.
Like other Powered by the Apocalypse games, the characters are pre-made archetypes with a bit of wiggle room to make them individual.
It's meant to be fast enough to play as written for one-shots, but there's advancement for both the individual pilots and the company.
It hasn't been playtested, so there are probably all sorts of potholes to fall into.
Any new version of this ?
ReplyDeleteYes, have a look at:
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