tag:blogger.com,1999:blog-145649986851420179.post8162641897234250210..comments2024-03-02T10:16:48.839-05:00Comments on Trilemma Adventures: A Full-Time RPG IncomeMichael Prescotthttp://www.blogger.com/profile/04704966067758312492noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-145649986851420179.post-61134607519021583782021-10-22T17:17:00.881-04:002021-10-22T17:17:00.881-04:00I think I phrased that in a misleading way. Kevin ...I think I phrased that in a misleading way. Kevin Crawford once said that it tends to take about 2 years for a product to sell what it sold during its Kickstarter, and that matches my experience. What I was trying to say is that the three-year sales post Kickstarter will exceed the Kickstarter, so if you're only getting royalties (or paid in proportion to) the KS sales figures, you're earning on less than half of the lifetime sales.Michael Prescotthttps://www.blogger.com/profile/04704966067758312492noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-56875788866894730372021-10-22T17:01:23.867-04:002021-10-22T17:01:23.867-04:00"Most of a product's sales are in years 2..."Most of a product's sales are in years 2+."<br /><br />I was very much under the impression that the "long tail" was a thing of the past, and my own experience (as someone targeting that $50,000 income you actually sketch out as a baseline for 'more than this is success) and the reports of other game publishers bore that out. Interesting that you report differently (and I believe your reports). I wonder if being a big deal on DriveThru influences that. Most game-store model sales I've heard reports of are "you have a month or two to make it, then you're replaced by other product. Unless you're D&D or the big dogs, who always get restocked."<br /><br />Fascinating perspective, thanks for sharing.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-12142432577519661812021-10-18T00:04:58.945-04:002021-10-18T00:04:58.945-04:00Continuing with the Kevin Crawford example, I thin...Continuing with the Kevin Crawford example, I think one of the biggest contributors to his success is that it's system neutral. There aren't too many products out there that are roughly equally attractive to fans of 5e, OSR, and Pathfinder.Sullyhttps://www.blogger.com/profile/04361732822570074613noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-34768472119783090842021-10-17T15:54:16.599-04:002021-10-17T15:54:16.599-04:00Thanks for sharing your thoughts! And I agree, I f...Thanks for sharing your thoughts! And I agree, I feel Kevin Crawford has become a gold standard of a one man shop. There's other interesting things he has done as he has built his brand. For example, he used to be an active poster on forum.rpg.net, but as his back catalog has increased and his brand recognition has increased, he has moved his focus from his game threads in rpg.net (just a small set of the posts on the whole forum) to his games forums in reddit, where all the conversation is about his products.Unknownhttps://www.blogger.com/profile/14482876857610579467noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-74889245636171863852021-10-17T13:19:28.608-04:002021-10-17T13:19:28.608-04:00Nice analysis, and thought-provoking.Nice analysis, and thought-provoking.Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.com