tag:blogger.com,1999:blog-145649986851420179.post8064981131821671024..comments2024-03-02T10:16:48.839-05:00Comments on Trilemma Adventures: After the Lords of MemoryMichael Prescotthttp://www.blogger.com/profile/04704966067758312492noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-145649986851420179.post-21987242523931605742019-12-27T20:24:09.072-05:002019-12-27T20:24:09.072-05:00Ah yes, it does seem a bit odd that after a 1 roun...Ah yes, it does seem a bit odd that after a 1 round 1 punch dispute you could fail the roll by 2 and go unconscious, even if you didn't really do anything. Thanks! Blades in the Dark? I should check that out.Evan Rineharthttps://www.blogger.com/profile/18247994138100958669noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-41377003637855729052019-12-27T13:37:27.163-05:002019-12-27T13:37:27.163-05:00As written, it says that 'Everyone involved in...As written, it says that 'Everyone involved in the rush must roll Grit/Burdens,' so no, not just the people who spent.<br /><br />This is one of the bits that I'm going to replace. I've played a lot of Blades-based games, and I think having separate counters for Health and Exertion isn't necessary. I'm strongly considering merging the two.Michael Prescotthttps://www.blogger.com/profile/04704966067758312492noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-223103085574829872019-12-27T11:00:13.223-05:002019-12-27T11:00:13.223-05:00Can I bother you for a clarification on intended m...Can I bother you for a clarification on intended mechanics of exertion? It seems exertion points only accumulate for joining and interrupting? If so do only characters with exertion roll on the "recovering from exertion" table at the end of rush play?<br /><br />Thanks and good luck with the stretch goals!Evan Rineharthttps://www.blogger.com/profile/18247994138100958669noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-12588804971677155282019-12-24T22:10:49.062-05:002019-12-24T22:10:49.062-05:00Evan! Thanks - as the blog post says, there's ...Evan! Thanks - as the blog post says, there's a lot of work. I find that my games go through cycles of bloat and pruning, and v0.19 is due for a serious prune and then rebuilding to meet its design goals. I'm looking forward to doing that in 2020 once these stretch goals are dealt with!Michael Prescotthttps://www.blogger.com/profile/04704966067758312492noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-70191829081596598442019-12-24T18:22:36.723-05:002019-12-24T18:22:36.723-05:00I read through 0.19 and am very impressed with wha...I read through 0.19 and am very impressed with what's there. Especially if it's actually been put through the playtest gauntlet. Feels very old school but in a way that doesn't get bogged down. Hopefully some day we'll see the final version!Evan Rineharthttps://www.blogger.com/profile/18247994138100958669noreply@blogger.com