Thursday, 18 September 2014
A Metric for Campaign Lethality
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I present the milliwhack . This is a measure of the rate at which characters become involuntarily unplayable (through non-resurrected dea...
1 comment:
Tuesday, 26 August 2014
Dirty Hex Crawl
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In which I propose a campaign structure inspired by John Wick's Dirty Dungeons! Home on the Range West Marches style, play start...
Sunday, 24 August 2014
Though Flesh be Vast
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Here's the adventure to go along with yesterday's map preview. This one started out with me wondering what it would be like if a d...
Though Flesh Be Vast - Map Preview
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I'm about to release an adventure for August, but while I'm still wrangling with the text, here's a preview of the map. T...
Saturday, 2 August 2014
Making Circular Rooms on Isometric Maps
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Once upon a time there was a wizard who was forced to work in a rectangular laboratory where the feng shui was all wrong and magical eddie...
Thursday, 24 July 2014
How far can you see on a hex map?
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One of the key aspects of wilderness geography is being able to assess the lay of the land. This is one thing that the traditional, top-dow...
4 comments:
Wednesday, 9 July 2014
Spanish Translations Continue
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Over at La Torre de Ébano , Hugo Gil keeps pumping out the Spanish translations of the adventures! These have been quietly collecting on t...
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