tag:blogger.com,1999:blog-145649986851420179.post8673778066191291328..comments2024-03-02T10:16:48.839-05:00Comments on Trilemma Adventures: Wilderness PathsMichael Prescotthttp://www.blogger.com/profile/04704966067758312492noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-145649986851420179.post-26352270496701946182022-01-07T11:00:20.200-05:002022-01-07T11:00:20.200-05:00As it happens, I have started revising ALM, but th...As it happens, I have started revising ALM, but the approach I'm taking is to take a chainsaw to the bloat and produce a quick start that has refined/tightened versions of the mechanics that actually matter. I'll post something here once I have time to wrap it up!Michael Prescotthttps://www.blogger.com/profile/04704966067758312492noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-21893895979119049052021-09-14T21:37:03.500-04:002021-09-14T21:37:03.500-04:00Here's what I'd do. When you enter a regio...Here's what I'd do. When you enter a region you've been through before, you can choose to follow a known route or blaze a new trail. For each route you've already found in that hex, roll an extra die. Take the lowest result.Pralechttps://www.blogger.com/profile/02356975116668898162noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-7144773355596192332021-09-01T15:16:21.558-04:002021-09-01T15:16:21.558-04:00This is really great (and it also maybe hints that...This is really great (and it also maybe hints that ALM is back in development? Hope springs eternal...). Thanks for putting this together!<br /><br />This sort of percolated in the back of my brain, and I think I accidentally reverse engineered it. Or...retro-engineered it, if this isn't how you got to it. Either way, it's useful to something I'm chipping away at designing, and I've got a follow-up question.<br /><br />If you're using a hex map with subhexes at a 1:4 ratio, then each leg is a subhex. Assume that the first attempt is an attempt at as-the-crow-flies navigation, crossing the hex by traveling through 4 subhexes, each with a trait.<br /><br />Trying to sneak around one of those traits adds two more traits because you have to _hit more subhexes_, each with their own traits. With hexes, the shortest possible detour is 2 different hexes (1 hex N vs 3 NW, N, NE).<br /><br />So here's the next problem I'm trying to solve: IF (and it's a big if, I suppose) one accepts this hex/subhex model, how would one go about finding a better route _within_ a given subhex? Trying to replace a trait, or perhaps mitigating its effect?<br /><br />Easy enough to say "you can't, this is where it's gamey and abstracted", but at the scale you use in your example, 4 days to cross, that's probably something like 60 miles across, with subhexes that are 15 miles across. 15 miles is a really wide range! A lot of easier trails could be hiding in a 15 mile hex...<br /><br />Parker D Hickshttps://www.blogger.com/profile/02044196440786321444noreply@blogger.comtag:blogger.com,1999:blog-145649986851420179.post-86906214644669426462021-08-16T23:00:35.405-04:002021-08-16T23:00:35.405-04:00This is one of the hard parts of making a pointcra...This is one of the hard parts of making a pointcrawl. Glad you wrote this up, makes it a little easier.Sullyhttps://www.blogger.com/profile/04361732822570074613noreply@blogger.com